Team 17 Digital’s Sheltered is a frustrating yet entertaining survival game


Team17 Digital’s Sheltered is a post-apocalyptic strategy survival game that starts out slow and easy, but ramps up the intensity when food supply declines and sudden infections, radiation poisoning and intruders make it difficult to live.

Sheltered, which was released in March 2016, is currently free to download on Epic Games Store until September 16th, alongside Nioh: The Complete Edition. I tried out Sheltered with no major expectations going in (I’m typically not a big survival game fan) but it’s safe to say it pleased and frustrated me equally.

The first task is for you to create your family of five, including a pet (which can be a dog, cat, fish, horse or a snake) with each having its own pros and cons. You also get to select your family characters’ names, gender, skin tone and more.

More importantly, you’re able to choose from a variety of traits and stats that play a major role in your character’s efficiency. For example, the ‘Hands-on’ trait can help you craft faster, whereas the ‘Proactive’ trait enables your character to move around faster.

Once you create your family, it’s game on. You start the survival journey in your underground shelter, and the game doesn’t provide you with any knowledge about the reason behind the post-apocalyptic setup. However, judging that radiation poisoning is a thing when you leave the shelter, it’s safe to assume that nuclear warfare may have been involved. But in this game, the past is not something you need to worry about — it’s the dreadful future full of uncertainties that will keep you on the edge.

A short tutorial about Sheltered’s mechanics follows, which hardly explains what you need to do besides the very basic fundamentals of the game, including crafting, gathering resources and water and food requirements. Further, it outlines how going to the surface without a hazmat suit can cause radiation poisoning, how stress and trauma levels play a major part in your family’s wellbeing and that radio transmissions should always be answered.

The tutorial ends and you’re left to fend for yourself and your family.

My first few tries at Sheltered resulted in the eventual doom of most of my in-game family members as we used our resources hastily with no regard for the kids. I sent them out into the radiation to build a horse barn and fix our water filter with no hazmat suits. In short, I initially found the game to be boring and repetitive.

However, over time I got the hang of Sheltered and what I needed to do to survive (spoiler alert: my in-game family still doesn’t survive, and no, Vin Diesel was nowhere to be seen).

To carry out everyday tasks, upgrades and craft new items, you require resources. The best way to find resources is to send your family members out on expeditions, which costs water. You obtain water either from rain or from trades.

You can select two members from your family to go on expeditions with, and make sure you equip them with a gas mask. Otherwise, they’ll come back with radiation poisoning and you’ll have to waste a bunch of meds and resources to get them back to health.

What resources they obtain depends on where you send them. Expeditions to a gas station will earn you fuel, whereas going to a nearby church or home will earn you water, ropes, nails, etc.

It’s also worth noting that your explorers can sometimes encounter NPCs on their way which can be violent, confused or friendly. Subduing them and taking away all their stuff usually turns out well for you and your family.

While two members are gone on the expedition, other members of the family can clean the shelter, upgrade the water and oxygen filters, dig out additional rooms, sleep, shower, puke (yep, they puke, and a lot), bury dead bodies, etc.

In essence, Sheltered requires you to plan out every move and micromanage your resources like your life depends on it (it does).

The game’s core mechanics involve repetitive moves that might feel boring and tough at first, but as you get the hang of your duties, and come back from an expedition bearing resources your pixelated family needs to survive, you’ll feel a sense of accomplishment and joy, and this is coming from someone who doesn’t enjoy playing such survival games.

Sheltered is currently free to download on Epic Games Store until September 16th.

Team17 Group plc’s (LON:TM17) Stock’s On An Uptrend: Are Strong Financials Guiding The Market?


Team17 Group (LON:TM17) has had a great run on the share market with its stock up by a significant 20% over the last three months. Given that the market rewards strong financials in the long-term, we wonder if that is the case in this instance. In this article, we decided to focus on Team17 Group’s ROE.

Return on equity or ROE is an important factor to be considered by a shareholder because it tells them how effectively their capital is being reinvested. Put another way, it reveals the company’s success at turning shareholder investments into profits.

Check out our latest analysis for Team17 Group

How Is ROE Calculated?

The formula for ROE is:

Return on Equity = Net Profit (from continuing operations) ÷ Shareholders' Equity

So, based on the above formula, the ROE for Team17 Group is:

21% = UK£22m ÷ UK£103m (Based on the trailing twelve months to December 2020).

The ‘return’ is the yearly profit. So, this means that for every £1 of its shareholder’s investments, the company generates a profit of £0.21.

Why Is ROE Important For Earnings Growth?

We have already established that ROE serves as an efficient profit-generating gauge for a company’s future earnings. Depending on how much of these profits the company reinvests or “retains”, and how effectively it does so, we are then able to assess a company’s earnings growth potential. Assuming all else is equal, companies that have both a higher return on equity and higher profit retention are usually the ones that have a higher growth rate when compared to companies that don’t have the same features.

A Side By Side comparison of Team17 Group’s Earnings Growth And 21% ROE

Firstly, we acknowledge that Team17 Group has a significantly high ROE. Second, a comparison with the average ROE reported by the industry of 14% also doesn’t go unnoticed by us. As a result, Team17 Group’s exceptional 42% net income growth seen over the past five years, doesn’t come as a surprise.

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Next, on comparing Team17 Group’s net income growth with the industry, we found that the company’s reported growth is similar to the industry average growth rate of 42% in the same period.

The basis for attaching value to a company is, to a great extent, tied to its earnings growth. The investor should try to establish if the expected growth or decline in earnings, whichever the case may be, is priced in. This then helps them determine if the stock is placed for a bright or bleak future. Is Team17 Group fairly valued compared to other companies? These 3 valuation measures might help you decide.

Is Team17 Group Making Efficient Use Of Its Profits?


In total, we are pretty happy with Team17 Group’s performance. In particular, it’s great to see that the company is investing heavily into its business and along with a high rate of return, that has resulted in a sizeable growth in its earnings. That being so, a study of the latest analyst forecasts show that the company is expected to see a slowdown in its future earnings growth. To know more about the latest analysts predictions for the company, check out this visualization of analyst forecasts for the company.

This article by Simply Wall St is general in nature. We provide commentary based on historical data and analyst forecasts only using an unbiased methodology and our articles are not intended to be financial advice. It does not constitute a recommendation to buy or sell any stock, and does not take account of your objectives, or your financial situation. We aim to bring you long-term focused analysis driven by fundamental data. Note that our analysis may not factor in the latest price-sensitive company announcements or qualitative material. Simply Wall St has no position in any stocks mentioned.

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Team17 sees trading soar as people turn to video games during the pandemic


The Wakefield-based firm is best known for the Worms video game franchise

The Wakefield-based firm, best known for the Worms video game franchise, maintained sales growth across its portfolio in the six months to June 30.

The group reported record revenues, which rose 3 per cent to £40m over the six month period, whilst pre-tax profits rose 5 per cent to a record £14m.

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Team17 said it benefited from the one-off impact of global lockdowns, which drove demand for video games as a result of the pandemic.

Its back catalogue delivered revenues of £36m, up from £33.5m in the first half of 2020.

Team17’s chief executive, Debbie Bestwick, said: “Our performance during the first half of this year is a testament to the continued commitment and passion of our teamsters and label partners.

“I am delighted to report we’ve been able to continue the trend of delivering improved year on year results, specifically considering the corresponding half record set the previous year, which benefited from the one-off impact of the global pandemic and large swathes of global lockdowns.

“Alongside the acquisition of the GWYF IP in January, the recent acquisition of StoryToys improves the breadth of our offering across the gaming space and brings an exceptional team with additional skill sets into the group.”

Ms Bestwick said the group has strengthened its Games Label team with a high profile executive hire in Michael Pattison, who joins from Sony Interactive Entertainment as CEO of Team17’s Games Label from next month.

“Alongside Emmet O’Neill, CEO of StoryToys, we are building a truly remarkable senior leadership team to help deliver on our shared vision for the future of the group,” she added.

“Sadly, earlier this year we said goodbye to one of our teamsters, Troy Horton, who passed away suddenly and unexpectedly and we’d like to dedicate this year to him and the amazing legacy he leaves within each of us. He was a UK gaming legend but also an inspiration to each and every one of us here at Team17.

“I’d also like to thank our exceptional business partners who over the last 18 months have worked tirelessly to ensure we have delivered our games on time in very challenging times.”

Looking ahead, the group said it has a solid pipeline of game launches scheduled and it will also benefit from a full six month contribution from StoryToys.

The firm said that StoryToys is a world class developer and publisher of “edutainment” apps for children under the age of eight.

Team17 said that the global video games market continues to perform well. A recent report from Newzoo forecasts that the market will generate revenues of just over $175bn in 2021 – flat when compared to 2020’s exceptionally strong year – but will return to growth again to be worth in excess of $200bn in 2023.

Team17 launched six new titles in the first half of the year, including Rogue Heroes, Narita Boy, Before We Leave, King of Seas, Hokko Life and Super Magbot.